#Gtfo iix syringe mod
Changed the mod icon to fit the description of the mod. Ver 0.1.4 - Implemented a cooldown for the Biotracker comments to 4 seconds to avoid spam. Ver 0.1.5 - See the ChatterReborn.cfg to see the new changes on the existing/new toggles. You can now ping items inside lockers/boxes (regardless if they are moved). Ver 0.1.6 - Fixed a crash when a level gets completed. Ver 0.1.7 - Added a Toggle Fun Fact: This idea came from my mod Project: DeadLocke for Payday 2. Ver 0.1.8 - Added a Toggle Now when close to a hibernating monster you will have the prompt to announce sync melee attacks. Bots will call out to sleepers when sneaking (including Scouts). Ver 0.1.9 - Bots, during combat, will now call out to Big Strikers, Flyers (if above 5 meters), and Shadows (This will not work in custom rundowns due it heavily relying on persistentIDs). Ver 0.2.0 - Added out of bullets reloading dialogues for the bots (When host only). If there are any terminals playing an audio log, your character will not make any exploration comments until it stops. PATCH NOTES Ver 0.2.1 - Added special callouts for Fatal Experiment 2, currently only big enemies are called by bots.
![gtfo iix syringe gtfo iix syringe](https://i0.hdslb.com/bfs/article/banner/09ccbcd4761c3134c1f484b6404fd9fe50f92d9e.png)
This mod affects the local player and the bots, if host, only (locally: meaning if you have the mod installed everyone can hear your character's new dialogue). This mod aims to make your local character feel more talkative and respond realistically to combat, as well as relaying important information to your fellow prisoners.